11-11-2013, 09:37 PM
As someone who had, up until this point been only part of servers that had /no/ set IC time system, and just allowed players to do as they wish. Personally up until joining Mesalia, I was dead against the idea of actual realistic time systems, especially in relation to ageing, I found its restriction on the player to be unwieldy and in some ways unfair.
However since then I've gotten used to the current way time works and revolves in the setting, and I feel that it works. Time affects only a small handful of actual things within the setting, building, farming, characters ages and so on. Other than that, it has no real effect, unless you look at it and go "Wow hasn't time rushed by."
The thing is, even if you technically reduce the speed at which time goes passed, RP will continue to happen at the exact same speed, things will rapidly occur and people will miss them, that is just the way RP /is/, slowing IC time down won't change that, it'll just make things like building, farming and trade skills take even longer, which, if anything at all, would make things less..enjoyable, at least in my eyes.
Mesalia is a slow RP server, when compared with many others, very little /actually/ occurs on a day to day schedule, so when you take someone who plays a builder, or a farmer, or a tailor, and make them slow their work down even more, so they can't do things for an even longer period of time, that reduces the amount of RP or work they actually get to do per day.
Look at it another way, those who get hurt will have their characters stuck in the healing house for even longer. Some might say that isn't that a good thing? That I get more time to RP with people? Well, yes it is, but then again, it isn't. There is after all, only so much RP I can do before I'm pretty much repeating myself, and I don't enjoy seeing characters incapacitated and therefore restricting their players. (I might as well just rename one Ward the Zarkaylia Ward)
Personally, I feel that things haven't gone by too fast at all, they've gone by at a realistic speed, people have come and gone, the city has slowly changed from being completely abandoned and ruined to..less abandoned, and mostly not ruined.
And as a last note, I object to the idea of accelerated growth to 15 years instantly, that would confuse the hell out of the current children's ages and so on. If you're going to double the time it takes for a year to pass, then just double the currently doubled ageing of children. Completely removing the child phase removes an enjoyable and often important stage of RP anyway.
However since then I've gotten used to the current way time works and revolves in the setting, and I feel that it works. Time affects only a small handful of actual things within the setting, building, farming, characters ages and so on. Other than that, it has no real effect, unless you look at it and go "Wow hasn't time rushed by."
The thing is, even if you technically reduce the speed at which time goes passed, RP will continue to happen at the exact same speed, things will rapidly occur and people will miss them, that is just the way RP /is/, slowing IC time down won't change that, it'll just make things like building, farming and trade skills take even longer, which, if anything at all, would make things less..enjoyable, at least in my eyes.
Mesalia is a slow RP server, when compared with many others, very little /actually/ occurs on a day to day schedule, so when you take someone who plays a builder, or a farmer, or a tailor, and make them slow their work down even more, so they can't do things for an even longer period of time, that reduces the amount of RP or work they actually get to do per day.
Look at it another way, those who get hurt will have their characters stuck in the healing house for even longer. Some might say that isn't that a good thing? That I get more time to RP with people? Well, yes it is, but then again, it isn't. There is after all, only so much RP I can do before I'm pretty much repeating myself, and I don't enjoy seeing characters incapacitated and therefore restricting their players. (I might as well just rename one Ward the Zarkaylia Ward)
Personally, I feel that things haven't gone by too fast at all, they've gone by at a realistic speed, people have come and gone, the city has slowly changed from being completely abandoned and ruined to..less abandoned, and mostly not ruined.
And as a last note, I object to the idea of accelerated growth to 15 years instantly, that would confuse the hell out of the current children's ages and so on. If you're going to double the time it takes for a year to pass, then just double the currently doubled ageing of children. Completely removing the child phase removes an enjoyable and often important stage of RP anyway.

