12-11-2013, 07:17 AM
Personally, I had no problems with this when I had more time for RP, but now that I have tons of stuff that demand my attention IRL and find myself being unable to get on servers on the right times, (time differences, mental) I found myself in a situation where my characters are getting old pretty quickly without accomplishing much.
We do RP in such a way that we sort of disregard time, but that only kind of works if the lapses between RP's are relatively short. Take for example, someone recovering in the healing house; if other characters that hold that hurt character dear can't be present for IRL reasons for the entire duration while the character is being healed, then they miss out on possibly personal and interesting RP. I mean, Jesus Christ, I've been trying to get Mitty married for something like 4 months now, and the event is still in planning stages because I've been so damn busy, and that's 4 years of commitment without progress. (poor Alex)
But besides that point, the only other thing that would be affected once the time changes would be the technical aspects of realism, like the recovery times, like cerb mentioned, and the professional output of characters, and I don't think that's really a bad thing. If our characters take longer to produce what they had been producing twice as fast, then I think we ourselves have time to polish on what they're producing. For example, I could do some more research on medieval weapons and armory so that the producing process and the quality of the stuff that Mitty forges matches properly, and others could find more about the professions of their characters and the needs of it which could develop into more RP, such as tailors going through the process of actually making their dye.
TL;DR:
Basically I think the lengthened time could be used for improving the quality of RP, but as Cerb mentioned, all this may turn repetitive; I guess that's where the challenge to our creativity kicks in. I'm all for slowing down time, as for seasons, I'm not as certain. I suppose we could have more events relevant to the seasons if they were longer, but I think I'll keep my opinion on that for the moment.
We do RP in such a way that we sort of disregard time, but that only kind of works if the lapses between RP's are relatively short. Take for example, someone recovering in the healing house; if other characters that hold that hurt character dear can't be present for IRL reasons for the entire duration while the character is being healed, then they miss out on possibly personal and interesting RP. I mean, Jesus Christ, I've been trying to get Mitty married for something like 4 months now, and the event is still in planning stages because I've been so damn busy, and that's 4 years of commitment without progress. (poor Alex)
But besides that point, the only other thing that would be affected once the time changes would be the technical aspects of realism, like the recovery times, like cerb mentioned, and the professional output of characters, and I don't think that's really a bad thing. If our characters take longer to produce what they had been producing twice as fast, then I think we ourselves have time to polish on what they're producing. For example, I could do some more research on medieval weapons and armory so that the producing process and the quality of the stuff that Mitty forges matches properly, and others could find more about the professions of their characters and the needs of it which could develop into more RP, such as tailors going through the process of actually making their dye.
TL;DR:
Basically I think the lengthened time could be used for improving the quality of RP, but as Cerb mentioned, all this may turn repetitive; I guess that's where the challenge to our creativity kicks in. I'm all for slowing down time, as for seasons, I'm not as certain. I suppose we could have more events relevant to the seasons if they were longer, but I think I'll keep my opinion on that for the moment.

