November will mark out eight years in Ravenna. This, in itself, is pretty amazing in many ways. But we, as staff and as fellow players, some of us are realizing, that time is slipping past us way too fast.
Due to many outside reasons such as school life, work, and other things that like to get in the way of our roleplay, getting things accomplished in-game can be difficult, especially when it involves more than a few people, and even more so when these people are in different timezones. Realistically, our characters would be able to get things done more quickly than we currently are able to roleplay them. (Things such as meetings and relatively monthly activities that our characters would be able to do, but that we are unable to achieve.)
Some of us have come to the conclusion that due to real life, perhaps we need to slow down time in Mesalia as well, so we as players can get more of a proud sense of accomplishment for our characters while we play them.
So here are our suggestions, and we ask that you help us with your input as we value you as fellow players in our on-going story.
1. One variation would have the seasons the same (one month per) and just extend the actual year to account for two seasons at a time. This would have the benefit of being the closest to what we currently have.
2. A second variation would extend the seasons to two months each. This would double the amount of time for each season, but also give more time perhaps for seasonally-affected roleplay (festivals, planting, hunting, and other things).
Once we decide -how- to change it, the next step is to find out when to make this change.
A. One variation would start this month, in November.
B. A second variation would have us retroactive this time passage to when we arrived in Ravenna. While this can complicate things in the short run, this gives us much more of an opportunity to have a more realistic approach to everything we have done so far - the houses would have been done in four years instead of eight, for example. Of course, this will not fix -everything- but this could help some.
Aging:
Aging will match the time passage. If we go with variation #2, we will be able to take away 4 years from all adults (the children will stay the same age as they are currently) to match the 4-instead-of-8 years of living in Ravenna.
Pregnancy rules:
Pregnancy will be played out in 6 weeks instead of the 3 to match the changed time passage. This can give people more time to roleplay symptoms and perhaps feel less of a rush.
NPC babies:
We allow immediate jumps to 15 years of age, there’d so be no changes here.
Building rules:
Here things get both tricky and better. There’d be more time for a player to build and wouldn’t take years and years but we’d still have things finished at same times.
Almost all 3-week-rules:
There’d be no change, these are more IRL related than IC related. If anything this timepassage change can make it easier to explain a 6 month absence over a whole years absence, etc.
Other changes are more on the administration end, such as the blog, lore, and application reviews.
We know this may sound confusing, but we believe that these changes, when implemented, will create less stress on getting things done, and reduce the feeling of time rushing by too quickly.
A breakdown of the poll is also listed below as well to help with understanding.
Due to many outside reasons such as school life, work, and other things that like to get in the way of our roleplay, getting things accomplished in-game can be difficult, especially when it involves more than a few people, and even more so when these people are in different timezones. Realistically, our characters would be able to get things done more quickly than we currently are able to roleplay them. (Things such as meetings and relatively monthly activities that our characters would be able to do, but that we are unable to achieve.)
Some of us have come to the conclusion that due to real life, perhaps we need to slow down time in Mesalia as well, so we as players can get more of a proud sense of accomplishment for our characters while we play them.
So here are our suggestions, and we ask that you help us with your input as we value you as fellow players in our on-going story.
The main idea is to slow time down.
Currently, time passage is from 1 IRL month = 1 IG year.
We would double this to 2 IRL month = 1 IG year.
Currently, time passage is from 1 IRL month = 1 IG year.
We would double this to 2 IRL month = 1 IG year.
1. One variation would have the seasons the same (one month per) and just extend the actual year to account for two seasons at a time. This would have the benefit of being the closest to what we currently have.
2. A second variation would extend the seasons to two months each. This would double the amount of time for each season, but also give more time perhaps for seasonally-affected roleplay (festivals, planting, hunting, and other things).
Once we decide -how- to change it, the next step is to find out when to make this change.
A. One variation would start this month, in November.
- If we keep to choice one, December will still be autumn, but it will be considered just the second half of the year.
- If we extend the seasons to two months, then December will be the second half of summer as well as the second half of the year.
B. A second variation would have us retroactive this time passage to when we arrived in Ravenna. While this can complicate things in the short run, this gives us much more of an opportunity to have a more realistic approach to everything we have done so far - the houses would have been done in four years instead of eight, for example. Of course, this will not fix -everything- but this could help some.
What will this change, exactly, for players, and what will stay the same?
Aging:
Aging will match the time passage. If we go with variation #2, we will be able to take away 4 years from all adults (the children will stay the same age as they are currently) to match the 4-instead-of-8 years of living in Ravenna.
Pregnancy rules:
Pregnancy will be played out in 6 weeks instead of the 3 to match the changed time passage. This can give people more time to roleplay symptoms and perhaps feel less of a rush.
NPC babies:
We allow immediate jumps to 15 years of age, there’d so be no changes here.
Building rules:
Here things get both tricky and better. There’d be more time for a player to build and wouldn’t take years and years but we’d still have things finished at same times.
Almost all 3-week-rules:
There’d be no change, these are more IRL related than IC related. If anything this timepassage change can make it easier to explain a 6 month absence over a whole years absence, etc.
Other changes are more on the administration end, such as the blog, lore, and application reviews.
We know this may sound confusing, but we believe that these changes, when implemented, will create less stress on getting things done, and reduce the feeling of time rushing by too quickly.
A breakdown of the poll is also listed below as well to help with understanding.
![[Image: G7h0Ip4.jpg]](http://i.imgur.com/G7h0Ip4.jpg)


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