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Hey guys
#6
Gunpowder is a thing.
http://www.mesalia.net/forum/showthread.php?tid=267

My explosives lore explains it. It's in the middle of being revised so yeah.

Guns are still a no.

The way I write the lore, well, guns just wouldn't work.

I'm sure Explosives could lead into firearms in a long distant Mesalian future that this server will never see the day of, but that's not going to be ANYTHING related to what happens ICly on the server, nor in lore. So no guns.
#7
Please don't think I'm trying to argue here, just trying to clarify something that I've long found confusing.

So, if explosives can release energy like IRL, why can't that energy be directed through a tube to expel a projectile like a metal ball?
Thanks.


 
#8
The transference of energy isn't really the issue its the stability of the product. Gunpowder for our lore is extremely volatile, in a way that is completely unlike IRL gunpowder. Cramming it into a gun would not be enough space for the reaction to go off properly and fire, and the amount needed to make something larger like a cannon would be so unstable it'd be more likely to go off before the cannon ball is loaded and absolutely would go off while packing.

So essentially the nature of explosives in our setting only shares features and functions of IRL explosives or gunpowder, but that's it. The vary nature of the gunpowder in setting is a fantasy element exclusive to our lore.
#9
Ah, okay thanks!


 
#10
No problem. I know it's a part of the lore not everyone knows or understands. Hopefully the explosives re-vamp may better explain this limitation. From a purely OOC stand point it's pretty clear why we don't want guns and cannons in oursetting. They very quickly become OP. Even with the limitations on explosives we currently have (both lore wise and restrictions upon players, see the guide for more) it can be extremely dangerous and can easily lead to powergameing. I hope we've been helpful. Let us know if you need anything else.
  


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