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Ezri Connors
#2
Traits:
Positive:
Courageous
Gregarious
Open minded
Sociable
Stalwart

Neutral:
Recovering Alcoholic
Pugnacious
Deceitful
Immensely phobic of caves and mines.
Stubborn
Tactless

Negative:
Abusive
Bitter
Impulsive
Manipulative
Temperamental
Vindictive
Vulgar

Goals:
Short Term
  • Protect Bishop and Lapis
  • Learn to build better
Long Term
  • Raise Bishop into a good man
  • Teach Bishop and Lapis ... everything.
  • Get another ship; name it Snow

Backstory:
Born a year before the end of the War of The Veld, Ezri was one of the lucky few that don't have to live with the memory of what happened before and during. This however has saved her none from its aftermath. Her father was killed during the Purge, and her mother did her best to protect her daughter, but died from illness during a lengthy voyage to a new home. With no family the toddler was taken in by the captain of the vessel, Logan Adel.

Logan was a salty dog if there ever was one, hard as nails, drunk like a fish and could spin questionably true stories about his 'younger years' at the drop of a hat. He demanded respect and loyalty from his crew, but Ezri was always a special case. Even at her most mischievous, which was whenever she had free time, Logan couldn't find it to be too hard on her. Often his idea of punishment would be extra chores to keep the girl busy night and day. Exhaustion worked well to keep her out of trouble and by her teens the toddling cabin girl became a senior deckhand.

Sadly, living at sea didn't save them from the chaos of the civil war. After a particularly long voyage the Lapis Lady found her harbor on fire, supplies looted and the crews homes gone. With nothing left for them they had to sail on looking for a new harbor. The outlook became grim as more towns and villages turned them away, too consumed by conflict and paranoia to trust the vessel and its haggard crew. The captain grew desperate to get his crew much needed supplies and found that they were not the only ship set to drift without a harbor to call home.

The decision to raid the ship was one that shocked the crew, but they put their trust in the captain's judgment. The only member of the crew who didn't seem worried was the first mate Nore, who was quick to volunteer to lead the raiding party. Ezri wasn't so eager to start their life of crime, but she certainly grew to love it. For her their voyages where now daring adventures as they explored new seas and met and robbed exciting new people. But it was dangerous work, one by one the original crew started to die in the resulting conflicts for supplies and riches, and the new crewmates would often be criminals whose loyalty was dubious.

Ezri had begun learning swordplay before they ever became pirates, and it served her well as she'd managed to survive mostly unscathed for years as a pirate. Her skill however wasn't enough when one of their raids went poorly. The ship they'd targeted appeared to be a merchant vessel but when the crew of the Lapis Lady boarded it became apparent that it was crewed by warriors in disguise. The resulting battle killed many of the crew and the captain was mortally wounded. Ezri was there to hear his dying wish for her to 'Find new seas to sail'. Distraught by the death of her mentor and guardian Ezri retreated back to the Lapis Lady with what was left of the crew. There she found Nore already trying to leave with a small group of the new crewmates.

The young pirate would never be one to besmirch her beloved captains name by leading an open mutiny on his ship. But she couldn't let Nore's betrayal go unanswered, especially since he was likely to murder Ezri in her sleep. His rule lasted less than a week before Ezri beat him to the punch; Nore was found dead in his cabin. Not one of the crew even suspected Ezri as she'd been the one to tell them that Nore was beyond reproach as captain. Ezri as the senior crew member and with the argument of "basically being Captain Logan's brat" found herself named captain of the Lapis Lady.

After some supplies willingly donated from another ship and hiring a new crew they set sail for the Forbidden lands. Fresh seas untouched by the ships murky past made for great new hunting grounds. Though Ezri was missing the point of her captains last wish completely.

Less than a year later an intense storm caught the Lapis Lady by surprise and sunk her with most of the crew. Those that survived with the captain went their separate ways now that they were shipwrecked. Ezri however has no intention of hanging up her captains hat, and intends to build a new ship and find herself a crew.

Since losing the Lapis Lady Ezri's been left to look out for herself, and naturally she does so in the most manipulative way possible. Her personality shifts easily between either aloof to very flirtatious with a tendency to play dumb as it suits her. Nothing she says can be trusted at face value and she's usually is willing to stab someone in the back if there is enough money in it for her. Greed is only the half of it, Ezri also has a thirst for power and again, is willing to dirty her hands to get it.

Ezri isn't all bad though, she actually is quite the softy compared to others in her trade. As a rule she wouldn't attack any vessel or otherwise that has children on board and she wouldn't kill a child or someone completely defenseless even if the reward was substantial. As far as Ezri is concerned her crew is her family and no one messes with family without meeting the business end of a sword. The captain's always demanded a certain amount of self control from her crew as well, and would never allow them to cross the line into various forms of assault, particularly on women. Ezri has however been known to throw family overboard if they forget their place. So even being those she considers closest to her is a risky venture.

The Pirate's Code:
(personal moral guidelines, also forced upon any crew working for her)
  • Will not harm (with a weapon) an unarmed man, woman or child. Threats are just fine though.
  • No stealing from the impoverished.
  • Will lie, cheat, kill and steal for a friend/crew.
  • No toleration of any form of sexual assault.
  • Men and women are equals without exception.
  • The captain is always right, especially when she’s wrong.
  


Messages In This Thread
Ezri Connors - by SentaiPink - 05-03-2013, 04:31 AM
Re: Ezri Connors - by SentaiPink - 05-03-2013, 04:32 AM
Re: Ezri Connors - by SentaiPink - 05-03-2013, 04:38 AM
Re: Ezri Connors - by Good_Old_Epsilon - 05-04-2013, 06:45 AM
Re: Ezri Connors - by SentaiPink - 07-05-2013, 04:31 AM

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